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Annapurna’s New Game Is the Most Annapurna Game of All Time

Annapurna’s New Game Is the Most Annapurna Game of All Time

polygon.com 07.10.2026 16:00 7 views
Forever Ago, the latest game from publisher Annapurna Interactive, is a sentimental adventure that doesn't always earn its tears.

Few famous quotes drive me as mad as “Life is what happens to us while we are making other plans.” It’s not that the line (which originated from a 1957 issue of Reader’s Digest, but was popularized by John Lennon decades later) is an eye-rolling cliché that’s since been slapped onto a billion novelty mugs. It's more that it’s so regrettably true that it’s impossible to dispute a genuine bit of wisdom that has since been reduced to fodder for my aunt’s Facebook posts. No one knows that better than Alfred, the star of Forever Ago, a new narrative adventure game published by Annapurna Interactive.

The aging grouch at the center of developer Third Shift’s long-delayed debut has already lived a long life full of foiled plans by the time we join him on a grief-stricken road trip. Flashbacks between pit stops paint a picture of a man who has experienced both extremes of the fate spectrum, in a long life rerouted by unexpected rainstorms and engine failures alike. Third Shift embraces every twist and turn in a sincere narrative adventure that fits a little too snugly into Annapurna’s growing catalog of interactive tear-jerkers.

With its Hallmark nostalgia and underexplored gameplay, Forever Ago does little to elevate a run-of-the-mill story of loss and memory that telegraphs exactly where it’s headed too early. But like an enduring cliché, Alfred’s story doles out enough earnest wisdom to earn a bit of sentimentality. Forever Ago begins through the lens of a camera.

Two young lovers, Alfred and Audrey, set out on an adventurous hike together. They snap pictures of one another along the way, destined to be forever preserved in a kind of photo album that’s since been driven to extinction by digital media. Flash forward many decades later, and the once-sprightly Alfred is now a white-haired man behind the wheel of an empty RV.

If you haven’t put two and two together yet, you will by the time he walks into a convenience store and sees a leaflet about grief pinned up on a corkboard. I’m not sure if Third Shift intends for Alfred’s journey to be a mystery, but it’s obvious enough from the jump that I can’t imagine any of its twists will surprise players. Alfred is in the midst of a lonely road trip where he intends to revisit him and Audrey’s old date spots and recreate their memories.

For players, that mostly just means walking around a handful of neatly-designed locations, snapping optional photos that can be placed in your journal, and reconstructing the occasional memory by finding scattered flower petals. There’s a whisper of puzzling here and there, but Forever Ago mostly sticks to the same cinematic playbook as Mixtape. That’s fine considering its tight three-hour length, but it’s a shame that Third Shift doesn’t find some clever ways to use Alfred’s camera or RV to reinforce its story.

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